Wearables Lesson 2 Round-up
Who wouldn't want to play with the latest tech gadgets? Following the first lesson on trends, the second lesson of the new Wearable Technology and eHealth course gave students the opportunity to test and to experiment with a wide range of wearable devices and prototyping tools.
Instructor Karen Whistler first presented examples of eHealth solutions with an analysis of utility, entertainment and information within current connected products. Hands-on testing and playing with a series of connected devices consumed the remainder and majority of the class. The mandate was to evaluate the strengths and the limitations of current connected and wearable devices, with an emphasis on having fun. In addition to a collection of iOS and Android devices, the students had access to Sphero, Nike+ FuelBands (1st Gen & SE), Jawbone UP, Phillips Hue Bridge & 3 bulbs, and WeMo Motion and Switch. The students were challenged to propose ‘hacks’ and additions to the devices to push them further in functionality. Hands down, the highlight to this lesson was the use of the prototyping tool: MaKey MaKey. The entire class even got involved to create a human circuit to power the virtual piano. It was fun to see the use of a graphite pencil to draw the keys on a sheet of paper to actually trigger the playing of the piano. At the end of this lesson, the students were given the project briefs for the term. We're looking forward to seeing the solutions they come up with.